these would store items like a normal stockpile, except it has a few levels to it so you can store more in less space. i mentioned in the other post about my idea for shelfs. The other way is just make a more effective stockpile. You could simple create a better type of stockpile, like a shelf, weapon rack, cupboard, or even a silo that can only store a few different types of items (you cant really store a bed of a shelf, or a shelf on a shelf, even if they go all small on the stockpile) Problem being that its a bit more visually restrictive, its harder to see with a glance whats inside a cupboard. When it comes to increased level of storage im a bit torn, not sure which i think would be better. It avoids the micromanagement, its visually pleasing, and with a quick look you can asses your storage levels. you wouldn’t need the tailor to make a whole heap of sacks, or the carpenter to make a simple wooden lean for the swords. When you take some swords to the stcokpile it appears on a small rack. My idea is to take the simple approach, when a farmer gathers grain from the farm, he takes it to the storage and it is displayed in a sack on the stockpile with a few tuffs of grain sticking out. (the brewer was probably drunk) also u cant store 100 tons of stone in one voxel square.Īny ideas really have to fit those two requirements. but you could store it in a bucket if u wanted to. you are not going to store wine in a wicker basket.
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